
Custom music can be heard throughout the campaign.įor DEFILERRULEZ video playthrough of mission 9 click here. You will have a choice on what difficulty you would like to play on. You will play all 3 races in this campaign. Here's another by Jayborino: Maps Opening Blank. The best way is to use this method by Deltron: How to Play Sc2 Maps Without Opening the Editor. Place all mission folders in your "Shadow of Liberty" folder in the maps folder. Place "Shadow of Liberty Launcher" file in that folder.Ĥ. In your Maps folder in your Starcraft II directory, create a "Shadow of Liberty" folder spelled exactly like that.ģ. If you have any feedback you would like to give me, leave it in the comments. Arcturus also ordered Victor Von to assist General King in his defense, and any rebels they may encounter.
Arcturus himself assigned General King's forces to set up orbital defenses in high orbit above Castanar to push the Zerg back. No one knows why the Zerg have all of a sudden become so aggressive. The Feral Zerg have reappeared by attacking several Dominion worlds. Something I would like to do is also revamp the current Shadow of Liberty maps, specifically the older maps, and polish them. My current project, Ambivalence, will be my final project for SC2.
I have made the difficult decision not to continue production on Act II as mapmaking is becoming difficult to find the time and passion for. (The latter of which launched just over a week ago.) The Brood War Zerg campaign is currently under construction. Also, difficulty has been scaled up to compensate for twice as many players fighting their way across the battlefield.Ĭurrently, all three campaigns (Protoss, Terran, and Zerg) have been completed for the base "vanilla" StarCraft game, along with the Terran and Protoss campaigns from the game's expansion pack StarCraft: Brood War. Sometimes players are spawned on opposite sides of the map, requiring coordinated, long-distance efforts to defeat their common foe. Base missions provide a unique new challenge, too, as they will not always spawn players near each other (which would prompt the decision to build a singular, defensible position). For non-base missions where you play through a somewhat linear path and complete objectives rather than setting up a base and expanding out, triggers such as unit-replenishment and cutscene-activation have been scripted for two players so that events happen dynamically, especially depending on the skill and choices of your partner.